Tuesday, February 8, 2011

Development Blog - Key Elements

There are several "key elements" that are important to the game (and to our project grade)...so here they are.

Goals:

· Get Chica and her chicks to the nest at the end of the level

Narrative

· Chica is a proud mother hen. She is fleeing the farm with her chicks to avoid the slaughterhouse, and to make a better life for them in the forest.

Characters

· Chica - mother hen

· Chiquitas - the chicks

Challenges

· Physics-based logic puzzles

· Elementary math problems built as physics problems

Space

· The game is played in a 2D, sidescrolling environment

Objects in the game

· Nest - reaching the nest is the end condition

· Coops - obstacles that Chica can only go over, and which the chicks can only go under

· Boxes - pushable by Chica, but not by Chiquitas

· Various other physics objects to be determined

Unpredictability

· There is little planned unpredictability, but all physics-based challenges occasionally go awry in ways that the designers cannot anticipate.

Key Playing Skills

· Swithching between the hen and the chicks: players need to use the larger, stronger Chica character for certain challenges, while using the chicks for small passages.

Rules of the Game

· Players cannot advance levels without getting to the nest in the previous level.

· Levels can be restarted with no penalty.

· All characters must get to the nest, not simply some of the characters.

· There is no cheating

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